Semi-transparent textures are a powerful tool. If your photo processor does not allow you to set the pixels, use another like Preview (Mac) or GIMP to pixel size the exported photo. If it is to be part of a texture map (see below), you can keep the high pixel count at this stage to preserve detail, though it still needs to be set to the powers-of-two sizes. If this is to be the only texture for this model, try to keep the pixels as small as you can without losing too much detail. You can re-scale distorted images in SketchUp later again. So you want to do that for FlightGear before applying the image to your model. If you don't do this, FlightGear can show the image, but only after a resizing procedure, which eats up processor capacity. That gives you possible resolutions like 2x2, 2x4, 8x32, 256x16 and all the like. During that export procedure, select a pixels size which is compatible with FlightGear - that means its resolution must be a power of two (e.g., 2 1 = 2, 2 2 = 4, 2 3=8, 2 4 = 16, etc.).Upload that photo to your computer, then, in your photo processor (iPhoto on Mac GIMP, IrfanView or any other on windows), ‘Crop’ it to show just the square meter, and export it with a good highest detail/lowest file size compromise ("export to web" in iPhoto).Take a photo of some ribbed concrete with a digital camera, preferably with some marks to show 1 square metre.Let's assume you want to overlay ribbed concrete: But it gets really nice and realistic once you use images. Colors are easy simply pick one of the SketchUp's predefined colors. You can apply either a color or an overlay image (texture) to your model. That way you cannot accidentally use something you shouldn't. I recommend you open the "Colors" or the "Colors-Named" menu, and do everything from there, ignoring the rest of the main paint-box menus. The only things you can safely use in the SketchUp paint-box are the named colors. You can see all the details for GNU GPL at. As FlightGear operates under the terms of the GNU General Public License, model makers must not use any item, be it texture, photograph, or code etc., unless it has been released under the terms of GPL. 4 Correct display of texture colors in the AC fileĪny textures found in the SketchUp paint-box are subject to Google copyright.If you need training or help applying materials for your renders, please contact Micrographics so we may be of further assistance with the above. If you want great renders (not only in Revit, but also Lumion), remember that Sketchup texture club offers alternatives to Revit. Now we can see a nice cold roof with some snow on it (dress appropriately). The texture mapping by clicking on the image The texture is assigned the image by clicking on the hyperlink below the image display on the dialogue. Now when images like these are used in a project, please save them in a folder which is also transmitted to a receiving party, as they will not have the images available for their material assets unless you do.ĭuplicate an existing material and name it appropriately.ĭuplicate the appearance asset and name it appropriately. These textures can be downloaded in a zip file There are lots and lots of wonderful textures to use in your renderings. With a Club member Account (donation of 12 Euro or more), 50 high definition royalty free textures may be downloaded per day. With the free account 15 textures of small and medium resolution may be downloaded. Registering is free and there is some limited free content available.
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